Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Mesmer

Notices

Reply
 
Thread Tools Display Modes
Old Sep 28, 2006, 07:33 AM // 07:33   #1
Academy Page
 
Join Date: Sep 2006
Location: Netherlands, The
Guild: Simple Life [Mbps]
Profession: Mo/
Advertisement

Disable Ads
Default [Warrior/Mesmer][Alliance Battle]

Time to show one of my Warrior builds and stop placing comment on the other Warrior builds...

The Attributes are:

16 Axe Mastery(+1 +3)
10 Strength(+2)
8 Tactics(+1)
8 Domination Magic(base)
Sup Vigor ofcourse
and Sup Absorbsion

The Armor I have is:
Legionarre's + Stoneskin Gloves

Primary: Zealous Axe + 30 Health and 15% extra damage while in a stance
-2 Damage Recieve + 30 Health Shield while in a stance

Secondary: Zealous Axe + 30 Health and 20% extra damage while hexed
-3 Damage Recieve + 60 Health Shield while Hexed



The Skills:

1. Eviscerate
2. Axe Twist
3. Executioners Strike
4. Bull's Strike
5. Power Spike
6. Frenzy
7. Rush
8. Healing Signet

Its pretty easy, most Monks run away from you use Rush + Bull's Strike to KD Target then activate Frenzy and use Eviscerate + Axe Twist(This is not a mistake its really Axe Twist and not Rake) and Executioners Strike... If target is still alive you can use Power Spike to try and interrupt its next spell and to finish him off (Know your Target, if you see a BL its likely she uses RoF so take the guess here it fails alot but I interrupted many RoF with this build)...
You have a nice defense here against casters, rush in and use Power Spike on the spell that you might think that is gonna be a problem...

By the time PS is recharged you already got full energy again, use frenzy to finish off target and Rush to cancel Frenzy

Comments and questions are welcome

Last edited by Flashy; Sep 28, 2006 at 07:37 AM // 07:37..
Flashy is offline   Reply With Quote
Old Sep 28, 2006, 08:07 PM // 20:07   #2
haha you're dumb
 
Simath's Avatar
 
Join Date: Jul 2005
Location: Moscow
Default

One problem I see with Power Spike is that you will only be able to interrupt spells. What about Sig of Devotion and Healing Sig those are commonly seen in AB. For that reason I would much rather bring Disrupting Chop or Distracting Blow. The recharge to Power Spike is 12 seconds and the recharge to Distracting Blow is 10. Yes I know that Power Spike will deal extra damage but I would much rather carry Distracting Blow and put the Attribute Points elsewhere. If you have your mind set on playing W/Me then try Blackout instead of Power Spike. If you want to finish off a monk Blackout would be better than Power Spike.

I also see that you have a Superior and Major rune on your warrior. Thats a no no. I would replace the Major Strength with a Minor one.
Simath is offline   Reply With Quote
Old Sep 29, 2006, 06:49 AM // 06:49   #3
Academy Page
 
Join Date: Sep 2006
Location: Netherlands, The
Guild: Simple Life [Mbps]
Profession: Mo/
Default

A Sup and Major on a warrior isn't a nono... Warrior got biggest armor output and as you can see I run Fortitude Axe and a Shield with extra HP...

Yes I know it doesn't got a everything distracting attack, and its not likely I run into Rangers or anything... Its more like the combo you need to concentrate on:

Bull's Strike - Eviscerate - Axe Twist(Might wanna change tis 1 for Distracting Blow or Disrupting Chop) - Executioner's Strike - Then finish off(Which probably isn't likely) with Power Spike on his next spell (unexperienced Monks mostly start with Guardian but its too late cause you already unleashed your chain of attacks)...

The most common thing is this:

You got most of your adrenaline ready so you see a Monk use Guardian and you use Power Spike and then rush to him, then he takes a run and u hitted him like 1 or 2 times and dealt 80+ damage(+64 from PS) then its time for the combo and you took the monk down...

Your best friend is the surprise...
Flashy is offline   Reply With Quote
Old Oct 01, 2006, 02:24 AM // 02:24   #4
Forge Runner
 
Shadowfox1125's Avatar
 
Join Date: Mar 2005
Location: PST
Profession: W/
Default

Reducing your health even more with the Major Strength rune is useless. You lose 35 health for +2 Strength. Do you realize what Strength exactly does? That one extra added attribute point is not worth losing 35 health.

For the rest, it looks kinda like a standard PvP build.. but I'd consider Simath's comment about Distracting Blow. I'd much rather bring that move, so I can put the points somewhere else. I believe the interrupting is more important than dealing damage and that Distracting Blow works well. Maybe take some points from Dom and put them into Strength, if you must have Strength at 10..
Shadowfox1125 is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:02 PM // 23:02.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("